Charter Spectrum Triple Play 60
This was a fairly elaborate project directed by Garrett Johnson for 1st Ave Machine, and designed by Garrett and Mancel Lindsey. Complete with lidar scans and alembic workarounds, they brought out all the stops in order to re-imagine Charter's new bandwidth capabilities. Mostly done in Cinema 4D and composited in Nuke, this project delved deep into Thinking Particles and Xpresso to perfect the form and function of the refracted light sweep, as it navigates through the spot.
3D Design + Animation + Particle Simulations